Blinddogs Hydrant - World War II gaming at the Hydrant

About World War II gaming at the Hydrant

Previous Entry World War II gaming at the Hydrant Oct. 12th, 2006 @ 10:07 am Next Entry
Although World War II is perhaps one of my favorite eras of military history, I had not yet forayed into gaming it in miniature. Well other than those long ago days, out in the field by our house with a bunch of 1/72 British Paratroopers and some German infantry. Can still picture those dirt clods flying...

"brief flashback moment reserved for old people"

I started seriously considering gaming the World War II era a couple of years back while looking over some Osprey WWII books at the local game store. I also noticed still a few set of rules around for gaming WWII and of course various miniatures to game with. About this same time chatter in the IRC channels among some of the gamers was about Flames of War. I started listening to their chat and asking a few questions, looking over some really nicely painted miniatures, reading a few after action reports. I must say I was very intrigued.

So I set out to take a closer look FoW and some of the other systems that are out there. I had some ideas as to what I wanted to get from the experience of gaming World War II. I hope over the next few months to share with you what I am going for, what I have obtained, and amidst all that did I keep my sanity. So here for the sake of the well being of all future generations is my concepts.

Concept 1 - Games and players. Any game I take up on a large scale would need to have a fairly large user base. This isn't so much for tourney play, but just so that there is some players who enjoy the game. I have over my years gotten interested in games that well simply put, no one local plays. Of course mostly this has been board war games, that I did manage to find players using one of the myriad of online play aids. But this of course is totally unacceptable for a miniature based games.

Concept 2 - Rules updates for the game shouldn't change the mechanics so much that new models are required. New "source" books for armies should not make older armies obsolete.

Concept 3 - Winning a game or two should NOT be dependant on how much money you can spend for the latest uber model.

So what I am going to try is Flames of War. The system is highly played in this area, and doesn't seem tied to how much money you can spend to win. My desire is to do a DAK army and the British to oppose them. So looking for your ideas here. You can talk to me in person over IRC at irc.scifi-fans.net in the channel #battlefront. Looking for someone to help "design" the armies I will be using and point me in good directions.
Current Mood: envious
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